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Media violence is any depiction of aggression or acts of violence in the media such as television, radio and video games. Media violence, especially in computer games, has shown in many studies to increase aggressive behaviour in children and adolescents in the short-term and long-term (Rathus, 1999).
In a study conducted by DeAngelis, 5-7 year olds played one of two games. In one, Karateka, villains were destroyed by being hit or kicked. In the other, Jungle Hunt, the character swing non-violently from vine to vine to cross the jungle. Afterward the children were observed in a playroom. Those who had played Karateka - both boys and girls - were significantly more likely to hit their playmates and an inflated doll. Based upon this study, most psychologists agree that media violence contributes to aggression (Rathus, 1999).
Children who played violent video games tended to imitate the actions of their onscreen counterparts. Children often watch how people, especially parents, act and compose themselves and use this as a reference of how to behave.
There are a number of ways in which depictions of violence can influence a person’s behaviour:
Computer Games - Ethics
Computer Games - Ethics: Morals in Computer Games
Computer Games - Ethics: Reflexes and Behaviours
Computer Games - Ethics: Case Study: Manhunt
Computer Games - Ethics: Case Study: F.E.A.R.
Wikipedia (2005), Violence, http://en.wikipedia.org/wiki/Violence, retrieved 25 October 2005.
Rathus, S. A, (1999) Psychology in the New Millenium - 7edn, Montclair State University, USA